Abstract: This research aims to determine the effect of learning media based on Augmented Reality to learning outcome of students 10th grade on the concept particle dynamics. This research was done in 10th grade science class: 2 and 4 in SMA 67 Jakarta. The research was done in October-November 2013. The research method is a quasi experimental with a noneqiuvalent control group design and the sampling technique is purposive. Instruments of the research are test (multiple choices) and non test(questionnaire). Data were analyzed quantitatively using the t test, questionare analyzed qualitatively. The conclution : there is the influence of augmented reality-based instructional media on learning outcome of students grade 10th on the concept par...
This research is motivated by the development of science and technology in the 21st century, especia...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
<p><strong>Abstract: </strong>This research aims to determine the effect of learning media based on ...
The Effectiveness of Augmented Reality (AR) in Elementary School Science Learning Concepts. This st...
In this study, researchers developed augmented reality-based learning media for science subjects. Th...
This study discussed the development of learning media for material bangun ruang sisi datar yang ber...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
The purpose of this study was to determine the effect of using augmented reality media in learning a...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
This research was conducted due to field observations indicating that online learning required educa...
This development research aims to develop applications based on augmented reality as a medium of lea...
This research aimed to find out how to apply augmented reality learning media in increasing students...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research is motivated by the development of science and technology in the 21st century, especia...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
<p><strong>Abstract: </strong>This research aims to determine the effect of learning media based on ...
The Effectiveness of Augmented Reality (AR) in Elementary School Science Learning Concepts. This st...
In this study, researchers developed augmented reality-based learning media for science subjects. Th...
This study discussed the development of learning media for material bangun ruang sisi datar yang ber...
The use of learning media at all levels of education in North Maluku is still quite simple, so an ef...
The purpose of this study was to determine the effect of using augmented reality media in learning a...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
Learning media is a tool for educators to make it easier to convey learning to students, both physic...
This research was conducted due to field observations indicating that online learning required educa...
This development research aims to develop applications based on augmented reality as a medium of lea...
This research aimed to find out how to apply augmented reality learning media in increasing students...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research is motivated by the development of science and technology in the 21st century, especia...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...
This research aims to determine the feasibility and effectiveness of digital learning media with aug...