International audienceShadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent algorithms produce soft shadows at interactive rates, but they do not scale well with the number of polygons in the scene or only compute the outer penumbra. In this paper, we present a new algorithm for computing interactive soft shadows on the GPU. Our new approach provides both inner- and outer-penumbra, and has a very small computational cost, giving interactive frame-rates for models with hundreds of thousands of polygons. Our technique is based on a sampled image of the occluders, as in shadow map techniques. These shadow samples are used i...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
International audienceRecent soft shadow mapping techniques based on back-projection can render high...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
International audienceThis paper presents a novel image-based approach to render plausible soft shad...
Journal ArticleGenerating soft shadows quickly is difficult. Few techniques have enough flexibility ...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
International audienceRecent soft shadow mapping techniques based on back-projection can render high...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
International audienceThis paper presents a novel image-based approach to render plausible soft shad...
Journal ArticleGenerating soft shadows quickly is difficult. Few techniques have enough flexibility ...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...