In this paper, a new method is described for rendering convincing soft shadows from area light source at interactive frame rates. The method is based on the shadow map algorithm and it fully exploits the parallelism of the programmable graphics pipeline. In the method we sample the area light source using parallel linear segments and compute the light contribution of each segment using a completely new method which gives reasonable simulation for soft shadow generated by tiny scene object. We demonstrate that it can generate detailed soft shadow, while achieving the high frame rates. And our approach offers a number of benefits. E.g., it's easy to be adopted by the projects using shadowing map and there is no extra overhead while the c...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
This paper describes an algorithm for simulating soft shadows at interactive rates using graphics ha...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
This paper describes an algorithm for simulating soft shadows at interactive rates using graphics ha...
International audienceWe present a new real-time soft shadow algorithm using a single shadow map per...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Recent advances in GPU technology have produced a shift in focus for real-time rendering application...