In this paper we propose a new method for rendering soft shadows at interactive frame rates. Although the algorithm only uses information obtained from a single light source sample, it is capable of producing subjectively realistic penumbra regions. We do not claim that the proposed method is physically correct but rather that it is aesthetically correct. Since the algorithm operates on sampled representations of the scene, the shadow computation does not directly depend on the scene complexity. Having only a single depth and object ID map representing the pixels seen by the light source, we can approximate penumbrae by searching the neighborhood of pixels warped from the camera view for relevant blocker information. We explain the basic te...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Journal ArticleGenerating soft shadows quickly is difficult. Few techniques have enough flexibility ...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Journal ArticleGenerating soft shadows quickly is difficult. Few techniques have enough flexibility ...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...
International audience(a) (b) (c) Figure 1: High quality shadows produced by our algorithm. The 1024...