International audienceWe present a new real-time soft shadow algorithm using a single shadow map per light source. Therefore, our algorithm is well suited to render both complex and dynamic scenes, and it handles all rasterizable geometries. The key idea of our method is to use the shadow map as a simple and uniform discretized represention of the scene, thus allowing us to generate realistic soft shadows in most cases. In particular it naturally handles occluder fusion. Also, our algorithm deals with rectangular light sources as well as textured light sources with high precision, and it maps well to programmable graphics hardware
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
Figure 1: A scene including alpha-textured meshes (foliage and wire netting). Left: illustration of ...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes ...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...
This thesis presents a method to render real time soft shadows efficiently on modern GPU\u92s using ...