Soft shadows and penumbra regions generated by extended light sources such as linear and area lights are visual effects that significantly con-tribute to the realism of a scene. In interactive applications, shadow computations are mostly performed by either the shadow volume or the shadow map algorithm. Variants of these methods for soft shadows exist, but they require a significant number of samples on the light source, thereby dramatically increasing rendering times.\\In this paper we present a modification to the shadow map algorithm that allows us to render soft shadows for linear light sources of a high visual fidelity with a very small number of light source samples. This algorithm is well suited for both software and hardware renderi...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
In this paper, a new method is described for rendering convincing soft shadows from area light sourc...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Rendering of shadows is a very important ingredient in three-dimensional graphics since they increas...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
Generating soft shadows quickly is difficult. Few techniques have enough flexi-bility to interactive...