International audienceRecent soft shadow mapping techniques based on back-projection can render high quality soft shadows in real time. However, real time high quality rendering of large penumbrae is still challenging, especially when multi-layer shadow maps are used to reduce single light sample silhouette artifact. In this paper, we present an efficient algorithm to attack this problem. We first present a GPU-friendly packet-based approach rendering a packet of neighboring pixels together to amortize the cost of computing visibility factors. Then, we propose a hierarchical technique to quickly locate the contour edges, further reducing the computation cost. At last, we suggest a multi-view shadow map approach to reduce the single light samp...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
International audienceShadows, particularly soft shadows, play an important role in the visual perce...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...
International audienceShadows, particularly soft shadows, play an important role in the visual perce...
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing sof...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
International audienceThe recent soft shadow mapping technique allows the rendering in real-time of ...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by pr...
Figure 1: Our algorithm computes soft shadows in real-time (left) by replacing the occluders with a ...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
In this paper we propose a new method for rendering soft shadows at interactive frame rates. Althoug...
technical reportGenerating soft shadows quickly is difficult. Few techniques have enough flexibility...
International audienceRecent advances in GPU technology have produced a shift in focus for real-time...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
Soft shadows and penumbra regions generated by extended light sources such as linear and are...
Soft shadows and penumbra regions generated by extended light sources such as linear and area lights...