International audienceWe present a new, fast algorithm for rendering physically-based soft shadows in ray tracing-based renderers. Our method replaces the hundreds of shadow rays commonly used in stochastic ray tracers with a single shadow ray and a local reconstruction of the visibility function. Compared to tracing the shadow rays, our algorithm produces exactly the same image while executing one to two orders of magnitude faster in the test scenes used. Our first contribution is a two-stage method for quickly determining the silhouette edges that overlap an area light source, as seen from the point to be shaded. Secondly, we show that these partial silhouettes of occluders, along with a single shadow ray, are sufficient for reconstructin...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceThis report presents a novel approach to compute high quality and alias-free s...
International audienceRecent soft shadow mapping techniques based on back-projection can render high...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
We present a new, fast algorithm for rendering physically-based soft shadows in ray tracing-based re...
International audienceThis paper presents a novel image-based approach to render plausible soft shad...
International audienceShadows, particularly soft shadows, play an important role in the visual perce...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
This paper introduces an efficient and reliable algorithm to create soft shadows for ray traced impl...
This paper introduces an efficient and reliable algorithm to create soft shadows for ray traced impl...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceThis report presents a novel approach to compute high quality and alias-free s...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceThis report presents a novel approach to compute high quality and alias-free s...
International audienceRecent soft shadow mapping techniques based on back-projection can render high...
International audienceWe present a new, fast algorithm for rendering physically-based soft shadows i...
We present a new, fast algorithm for rendering physically-based soft shadows in ray tracing-based re...
International audienceThis paper presents a novel image-based approach to render plausible soft shad...
International audienceShadows, particularly soft shadows, play an important role in the visual perce...
International audienceThis paper introduces an accurate real-time soft shadow algorithm that uses sa...
Shadows are one of the most important effects to create realism in rendering. Most real-time applica...
This paper introduces an efficient and reliable algorithm to create soft shadows for ray traced impl...
This paper introduces an efficient and reliable algorithm to create soft shadows for ray traced impl...
International audienceThis paper presents a new approach to compute plausible soft shadows for compl...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceThis report presents a novel approach to compute high quality and alias-free s...
Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple ...
International audienceThis report presents a novel approach to compute high quality and alias-free s...
International audienceRecent soft shadow mapping techniques based on back-projection can render high...