There is widespread agreement that further research is needed in order to identify afterschool program characteristics useful for understanding why some programs are more successful than others. The bulk of recommendations put forth by researchers, practitioners and policy makers focus on observable characteristics of the afterschool setting as a whole. While these characteristics can be recorded on checklists for later aggregation into a quantifiable evaluation of the system, it is important to remember that they are the products of interactional processes. In the present analysis I focus on the dynamic human interactions that comprise these system-level evaluations. Drawing on video documentation of adult-child computer mediated activitie...
We have always appropriated whatever technologies are available to us for use as technologies for in...
Educational electronic games have been gaining lots of space inside classrooms because of their cont...
In den letzten Jahren ist ein enormes Interesse am Einsatz von Computerspielen im Unterricht in Theo...
There is widespread agreement that further research is needed in order to identify afterschool progr...
This study investigated the collaborative interaction patterns exhibited by five-year old pre-primar...
The authors present University-Community Links as a collaborative strategy for supporting extended e...
This article highlights the discourses of children and leisure-time pedagogues regarding ways the ac...
Computerspiele faszinieren viele Kinder und Jugendliche und irritieren Pädagogen. In einem Seminar a...
The authors focus on the following questions: How can we measure the impact OST programs has on yout...
abstract: “STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mat...
In Switzerland there are a lot of different expectations connected with the development of extended ...
In this article, we present initial findings of an exploratory-pilot research study that focuses on ...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Advocates of game-based learning argue that computer games have the potential to transform universit...
A serious game is a computer application that combines a serious intention of a pedagogical, informa...
We have always appropriated whatever technologies are available to us for use as technologies for in...
Educational electronic games have been gaining lots of space inside classrooms because of their cont...
In den letzten Jahren ist ein enormes Interesse am Einsatz von Computerspielen im Unterricht in Theo...
There is widespread agreement that further research is needed in order to identify afterschool progr...
This study investigated the collaborative interaction patterns exhibited by five-year old pre-primar...
The authors present University-Community Links as a collaborative strategy for supporting extended e...
This article highlights the discourses of children and leisure-time pedagogues regarding ways the ac...
Computerspiele faszinieren viele Kinder und Jugendliche und irritieren Pädagogen. In einem Seminar a...
The authors focus on the following questions: How can we measure the impact OST programs has on yout...
abstract: “STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mat...
In Switzerland there are a lot of different expectations connected with the development of extended ...
In this article, we present initial findings of an exploratory-pilot research study that focuses on ...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Advocates of game-based learning argue that computer games have the potential to transform universit...
A serious game is a computer application that combines a serious intention of a pedagogical, informa...
We have always appropriated whatever technologies are available to us for use as technologies for in...
Educational electronic games have been gaining lots of space inside classrooms because of their cont...
In den letzten Jahren ist ein enormes Interesse am Einsatz von Computerspielen im Unterricht in Theo...