Educational electronic games have been gaining lots of space inside classrooms because of their contribution to the learning and motivation of the students. However, the development process of a game is complex and, normally, involves many people with different profiles, making it impossible for the teachers to develop games according to their pedagogical needs. Even though the existence of technical barriers, the teacher’s involvement in this process is fundamental, since they are the ones that have the expertise on the pedagogical components of the process. Through a collaborative process, it is possible to merge all needed elements for the development of educational electronic games, since it allows mutual help among the participants. Fu...
The power of computer game technology is currently being harnessed to produce “serious games”. These...
Twenty-First Century skills like creativity, problem solving and collaboration are acknowledged as f...
Learning games and game-based learning have been taken into use in various fields of e...
Educational electronic games have been gaining lots of space inside classrooms because of their cont...
At the present time, the use of video games goes beyond mere amusement or entertainment due to its p...
Background: This exploratory study engaged teams of elementary and middle school students in the col...
The efficiency of educational video games could be improved through the use of a specific developmen...
Learning and playing represent two core aspects of the information and communication society nowaday...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
The aim of this paper is to report the state of the art on the concept of Educational Electronic Gam...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Introduction of this paper is available online (see link below). For more information, go to publish...
Learning games and game-based learning have been taken into use in various fields of education. Even...
International audienceOur research work deals with the development of new learning environments. We ...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
The power of computer game technology is currently being harnessed to produce “serious games”. These...
Twenty-First Century skills like creativity, problem solving and collaboration are acknowledged as f...
Learning games and game-based learning have been taken into use in various fields of e...
Educational electronic games have been gaining lots of space inside classrooms because of their cont...
At the present time, the use of video games goes beyond mere amusement or entertainment due to its p...
Background: This exploratory study engaged teams of elementary and middle school students in the col...
The efficiency of educational video games could be improved through the use of a specific developmen...
Learning and playing represent two core aspects of the information and communication society nowaday...
The current study is a theoretical overview which aim is to define collaborative serious games, iden...
The aim of this paper is to report the state of the art on the concept of Educational Electronic Gam...
This paper is about how serious games based on MUVEs in formal education can foster collaboration. M...
Introduction of this paper is available online (see link below). For more information, go to publish...
Learning games and game-based learning have been taken into use in various fields of education. Even...
International audienceOur research work deals with the development of new learning environments. We ...
Collaborative learning environments require carefully crafted designs — both technical and social. T...
The power of computer game technology is currently being harnessed to produce “serious games”. These...
Twenty-First Century skills like creativity, problem solving and collaboration are acknowledged as f...
Learning games and game-based learning have been taken into use in various fields of e...