abstract: “STEAM = Science & Technology interpreted through Engineering & the Arts, all based in Mathematical elements” (STEAM edu, 2015). “The latest round of international standardized test results showed American students are lagging behind the rest of the developed world not just in math, science and reading, but in problem solving as well. The 2012 Program for International Student Assessment (PISA) test examined 44 countries’ students’ problem-solving abilities — American students landed just above the average, but they still scored below many other developed countries, including Britain, Singapore, Korea, Japan, China and Canada” (Bertram, 2015). Lack of quality education, busy households, and limited time and money can all be factor...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This series of activities invites students to engage in a design challenge that elicits mathematical...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
The purpose of this action research was to describe the impact of digital game building on fourth gr...
The education in the early period provides the cognitive development of the child. Globally world or...
Game design can be woven into any science curricula, providing a way for students to learn science c...
I have always benefited from the new technologies available to me as I have grown up. Unfortunately,...
STEAM-integrated activities are for all learners, including those in an early childhood setting. Par...
The ubiquity of mobile devices and the rapid growth of mobile gaming have put digital games into the...
Περιέχει το πλήρες κείμενοThe new generation of learners in today's schools is accustomed to a digit...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Have you ever watched a child or teenager playing a videogame they really liked? Do you wonder what ...
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” appro...
Presented at Interdisciplinary Stem Teaching & Learning Conference In today‟s complex and fast-evolv...
Constrained by national tests and the mathematics curriculum, teachers have problems finding time fo...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This series of activities invites students to engage in a design challenge that elicits mathematical...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
The purpose of this action research was to describe the impact of digital game building on fourth gr...
The education in the early period provides the cognitive development of the child. Globally world or...
Game design can be woven into any science curricula, providing a way for students to learn science c...
I have always benefited from the new technologies available to me as I have grown up. Unfortunately,...
STEAM-integrated activities are for all learners, including those in an early childhood setting. Par...
The ubiquity of mobile devices and the rapid growth of mobile gaming have put digital games into the...
Περιέχει το πλήρες κείμενοThe new generation of learners in today's schools is accustomed to a digit...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Have you ever watched a child or teenager playing a videogame they really liked? Do you wonder what ...
The design for Quest to Learn, an innovative school in New York City that offers a “game-like” appro...
Presented at Interdisciplinary Stem Teaching & Learning Conference In today‟s complex and fast-evolv...
Constrained by national tests and the mathematics curriculum, teachers have problems finding time fo...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
This series of activities invites students to engage in a design challenge that elicits mathematical...
Purpose The purpose of this paper is to discuss a novel life cycle approach to education for sustai...