Advocates of game-based learning argue that computer games have the potential to transform university education, motivating and engaging a new generation of learners in a way that traditional education does not. The research described in this thesis, grounded in the fields of education, human-computer interaction and game design, questions this assumption and considers the case for computer game-based learning in Higher Education.Initial research found that positive motivation for games-based learning is by no means universal in adults, and that a propensity to play games recreationally does not imply an enthusiasm to use games for learning. However, even reluctant gamers were willing to try game-based learning if it was perceived to be an ...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Computer games as part of education is a well-established topic for research, suggesting that creati...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Advocates of game-based learning argue that computer games have the potential to transform universit...
There is currently a notable amount of research suggesting that educators should use computer games ...
The purpose of this study was to empower a mixed group of eleven year old students with the skills t...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Advocates of digital game-based learning make the case that games can support inclusivity and equali...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Since the arrival of the personal computer in the early 1980s people have been advocating the use of...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Computer games as part of education is a well-established topic for research, suggesting that creati...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...
Advocates of game-based learning argue that computer games have the potential to transform universit...
There is currently a notable amount of research suggesting that educators should use computer games ...
The purpose of this study was to empower a mixed group of eleven year old students with the skills t...
Game-based learning has received significant attention in educational pedagogy as an effective way o...
Advocates of digital game-based learning make the case that games can support inclusivity and equali...
Since the early 2000s, educators, administrators, politicians, and researchers have given increased ...
Digital games are becoming increasingly popular with the latest generation of consoles introducing g...
There is considerable interest in leveraging video games to support students’ motivation. This invol...
Since the arrival of the personal computer in the early 1980s people have been advocating the use of...
Research has shown that gamers are motivated and engaged when playing games, however the design and ...
Video games have many potential uses beyond pure entertainment, including their use in educational c...
This paper reviews the literature on games based learning in the fields of psychology, education and...
Through the combined efforts of many dedicated researchers across the globe, the “message” of the va...
Computer games as part of education is a well-established topic for research, suggesting that creati...
‘Games-based techniques and collaborative learning between arts students in higher education’ This...