This thesis talks about theoretical and practical side of development of testing application for OpenGL performance with focus to shaders. In theoretical part are individually described used techniques and principle of usage of shaders. The core of thesis is practical part, so creation and implementation of this application. In final part I discuss measured results and possible extensions
The goal of this thesis was to create graphical demo in OpenGL, which would appropriately react on m...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Tato práce se zabývá teoretickou a praktickou stránkou tvorby testovací aplikace výkonu OpenGL se za...
This thesis deals with implementation of a debugging and development tool for GLSL shader programmin...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
This thesis is focused on one particular method of shadowing in computer graphics. It not only descr...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper deals with possibilities and functions of modern graphic accelerators and with measuring ...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shad...
This thesis talks about comparison of shadow casting techniques within a scene. In the theoretical p...
This thesis deals with the development of benchmark application for the OpenGL ES 3.0 devices using ...
OpenGL (Open Graphics Library) je grafički 3D standard za rendreriranje 2D i 3D grafike. Vrlo je pop...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
The goal of this thesis was to create graphical demo in OpenGL, which would appropriately react on m...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Tato práce se zabývá teoretickou a praktickou stránkou tvorby testovací aplikace výkonu OpenGL se za...
This thesis deals with implementation of a debugging and development tool for GLSL shader programmin...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
This thesis is focused on one particular method of shadowing in computer graphics. It not only descr...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This paper deals with possibilities and functions of modern graphic accelerators and with measuring ...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shad...
This thesis talks about comparison of shadow casting techniques within a scene. In the theoretical p...
This thesis deals with the development of benchmark application for the OpenGL ES 3.0 devices using ...
OpenGL (Open Graphics Library) je grafički 3D standard za rendreriranje 2D i 3D grafike. Vrlo je pop...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
The goal of this thesis was to create graphical demo in OpenGL, which would appropriately react on m...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...