This thesis deals with the interactive computer graphics on programmable hardware. The usage of shaders for creation of graphic effects is demonstrated by examples. It is explained how to use OpenGL library and GLSL language for their implementation. A new 3D model format was developed for the purposes of the examples
This thesis demonstrates advanced techniques using OpenGL. The work is conceived as a demo without a...
My bachelor's thesis is about vertex and pixel shaders. It is engaged in evolution, funcionality and...
This course moves beyond the straightforward images generated by the novice, demonstrating the more ...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
V diplomskem delu smo predstavili programski jezik GLSL, ki se v računalniški grafiki uporablja za d...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
Machinery specific simulators are designed for realistic and immersive "look and feel" of environmen...
This thesis deals with implementation of a debugging and development tool for GLSL shader programmin...
This thesis explores efficient techniques for high quality real-time rendering of large architectura...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
This thesis demonstrates advanced techniques using OpenGL. The work is conceived as a demo without a...
My bachelor's thesis is about vertex and pixel shaders. It is engaged in evolution, funcionality and...
This course moves beyond the straightforward images generated by the novice, demonstrating the more ...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
This master's thesis deals with the creation of visual effects in 3D graphics applications. Renderin...
V diplomskem delu smo predstavili programski jezik GLSL, ki se v računalniški grafiki uporablja za d...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
Machinery specific simulators are designed for realistic and immersive "look and feel" of environmen...
This thesis deals with implementation of a debugging and development tool for GLSL shader programmin...
This thesis explores efficient techniques for high quality real-time rendering of large architectura...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
This thesis demonstrates advanced techniques using OpenGL. The work is conceived as a demo without a...
My bachelor's thesis is about vertex and pixel shaders. It is engaged in evolution, funcionality and...
This course moves beyond the straightforward images generated by the novice, demonstrating the more ...