This thesis deals with implementation of a debugging and development tool for GLSL shader programming. In the text, you will find design of the application and it's implementation in Qt library. The thesis also includes performance testing with GLSL shaders. Experiments were focused on commands of application control flow in GLSL and texturing commands used in shaders. In the thesis, you will find explanation of the functionality of some shaders used in OpenGL. Application developed in this thesis, is meant to help with implementation of graphic programs programmed in OpenGL 3.3 or higher
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on e...
We present an automated technique for finding defects in compilers for graphics shading languages. k...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
This thesis talks about theoretical and practical side of development of testing application for Ope...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shad...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
V diplomskem delu smo predstavili programski jezik GLSL, ki se v računalniški grafiki uporablja za d...
Learning shader programming often requires the novice to create an entire host application, having t...
ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framew...
Teselacijski in geometrijski senčilniki so relativno nov dodatek v OpenGL grafični cevovod, ki omogo...
Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongsid...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on e...
We present an automated technique for finding defects in compilers for graphics shading languages. k...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
This thesis talks about theoretical and practical side of development of testing application for Ope...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shad...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
V diplomskem delu smo predstavili programski jezik GLSL, ki se v računalniški grafiki uporablja za d...
Learning shader programming often requires the novice to create an entire host application, having t...
ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framew...
Teselacijski in geometrijski senčilniki so relativno nov dodatek v OpenGL grafični cevovod, ki omogo...
Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongsid...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on e...
We present an automated technique for finding defects in compilers for graphics shading languages. k...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...