ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framework is based on Qt5, CMake, OpenGL 4.0, and GLSL and allows the student to modify GLSL shaders in an IDE-like environment. The framework is able to render shaded polyhedral geometry (.off/.obj), supports image-based post-processing, and allows to implement simple ray-tracing algorithms. This tool will be intensively tested by 140 CO317 Computer Graphics students in Spring 2017.ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framework is based on Qt5, CMake, OpenGL 4.0, and GLSL and allows the student to modify GLSL shaders in an IDE-like environment. The framework is able to render shaded polyhed...
In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
We describe an Application Program Interface (API) that facilitates the use of GLSL shad...
Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongsid...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus fo...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
The goals of this course are to explain both the theory and the application of GPU programming, comm...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on e...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shad...
This thesis deals with implementation of a debugging and development tool for GLSL shader programmin...
In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
We describe an Application Program Interface (API) that facilitates the use of GLSL shad...
Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongsid...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus fo...
Abstract The introduction of programmable graphics hardware opened a door to a new era of real-time ...
Assignment of this work is to zoom in the work with vertex and fragment processor for users. Program...
Current commodity graphics cards offer programmability through vertex shaders and pixel shaders to c...
The goals of this course are to explain both the theory and the application of GPU programming, comm...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on e...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
This thesis deals with the interactive computer graphics on programmable hardware. The usage of shad...
This thesis deals with implementation of a debugging and development tool for GLSL shader programmin...
In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory ...
As the technologies present in modern real-time 3D graphics hardware continue to expand, programmers...
We describe an Application Program Interface (API) that facilitates the use of GLSL shad...