Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus for an intro-ductory computer graphics course that emphasizes the use of programmable shaders while teaching raster-level algorithms at the same time. We describe a Java-based framework that is used for programming assignments in this course. This framework implements a shader-enabled software renderer and an interactive 3D editor. We also show how to create attractive course materials by using COLLADA, an open standard for 3D content exchange
Computer graphics is a popular course being taught in schools. Many components make up the entirety ...
This paper discusses the functionality of GraphicsMentor. GraphicsMentor permits a student to modify...
This article describes JaGrLib – environment for experimenting with algorithms, data structures, gen...
Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongsid...
ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framew...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on e...
This Java based graphics text introduces advanced graphic features to a student audience mostly trai...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
Learning computer graphics is hard. Not only it involves a multitude of skills: spatial reasoning, m...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted ...
Learning shader programming often requires the novice to create an entire host application, having t...
Computer Graphics courses are taught since half a century in several universities, but mainly they a...
Computer graphics is a popular course being taught in schools. Many components make up the entirety ...
This paper discusses the functionality of GraphicsMentor. GraphicsMentor permits a student to modify...
This article describes JaGrLib – environment for experimenting with algorithms, data structures, gen...
Teaching fundamental principles of Computer Graphics requires a thoroughly prepared lecture alongsid...
ShaderLab is a teaching tool to solidify the fundamentals of Computer Graphics. The ShaderLab framew...
In the area of consumer computer graphic was a major turning point in the development of graphics an...
Graphics Shaders: Theory and Practice is intended for a second course in computer graphics at the un...
This paper describes the teaching of OpenGL shaders with hands-on a program called glman. Hands-on e...
This Java based graphics text introduces advanced graphic features to a student audience mostly trai...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2017/2...
Learning computer graphics is hard. Not only it involves a multitude of skills: spatial reasoning, m...
The process of visualizing a scientific data set benefits from an extensive knowledge of the domain ...
In this article, we present bRenderer, a basic educational 3D rendering framework that has resulted ...
Learning shader programming often requires the novice to create an entire host application, having t...
Computer Graphics courses are taught since half a century in several universities, but mainly they a...
Computer graphics is a popular course being taught in schools. Many components make up the entirety ...
This paper discusses the functionality of GraphicsMentor. GraphicsMentor permits a student to modify...
This article describes JaGrLib – environment for experimenting with algorithms, data structures, gen...