This article describes JaGrLib – environment for experimenting with algorithms, data structures, general approaches and implementation patterns. This framework was primarily developed to help teaching of computer graphics at Charles University in Prague. But it can be used as a handy tool for experimenting in any branch of applied computer science where modularity, versatility and reusability are key features. The system is implemented in Java language and takes advantage of its object-oriented design, good portability, flexibility, etc. At the end of 2003 a new graphical environment was developed and the whole library is publicly available with dozen of modules – mainly from field of computer graphics
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus fo...
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Machine vision is an important subject in computer science and engineering degrees. For laboratory e...
This article describes JaGrLib – environment for experimenting with algorithms, data structures, gen...
Graphical hardware acceleration support is currently integral part of all computer platforms. Its im...
This thesis builds upon existing introductory courses in the field of Computer Graphics, aiming to l...
In this article, we present a new framework oriented to teach Computer Vision related subjects calle...
This Java based graphics text introduces advanced graphic features to a student audience mostly trai...
One of the key points in creating an effective computer science course is developing the projects st...
The thesis as the name suggests approaches the topic of graphical framework JavaFX 8 and its potenti...
This report describes a didactic project on Computer Graphics Laboratory courses. The aim of the pro...
This thesis deals with the Graphical User Interface in JavaFX 8 and how it can be used for studying ...
In this article the theoretical and the methodical basics of teaching computer graphics in the syste...
We present a collaborative coding environment that helps the teaching of introductory computer graph...
This diploma thesis is focused on computer 3D graphics and the implementation of educational applica...
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus fo...
Computer Graphics Learning Materials This thesis provides an overview of the learning material and a...
Machine vision is an important subject in computer science and engineering degrees. For laboratory e...
This article describes JaGrLib – environment for experimenting with algorithms, data structures, gen...
Graphical hardware acceleration support is currently integral part of all computer platforms. Its im...
This thesis builds upon existing introductory courses in the field of Computer Graphics, aiming to l...
In this article, we present a new framework oriented to teach Computer Vision related subjects calle...
This Java based graphics text introduces advanced graphic features to a student audience mostly trai...
One of the key points in creating an effective computer science course is developing the projects st...
The thesis as the name suggests approaches the topic of graphical framework JavaFX 8 and its potenti...
This report describes a didactic project on Computer Graphics Laboratory courses. The aim of the pro...
This thesis deals with the Graphical User Interface in JavaFX 8 and how it can be used for studying ...
In this article the theoretical and the methodical basics of teaching computer graphics in the syste...
We present a collaborative coding environment that helps the teaching of introductory computer graph...
This diploma thesis is focused on computer 3D graphics and the implementation of educational applica...
Shaders are a fundamental pattern of the modern graphics pipeline. This paper presents a syllabus fo...
Computer Graphics Learning Materials This thesis provides an overview of the learning material and a...
Machine vision is an important subject in computer science and engineering degrees. For laboratory e...