This thesis is focused on one particular method of shadowing in computer graphics. It not only describes basic theory, but also deals with actual implementation using modern OpenGL. It includes performance tests of several versions of this method using a testing application. The results show clear advantage of computing shadows on graphics card
This paper describes one of the best methods to generate real-time shadow that called volume shadow....
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
W pracy magisterskiej przedstawiłem techniki dotyczące rysowania cieni dla dynamicznych scen tworzon...
This thesis talks about comparison of shadow casting techniques within a scene. In the theoretical p...
The content of this bachelor thesis discusses generation, and filtration ways of shadows in 3D appli...
This master's project focuses on basic techniques of creating shadows in 3D computer graphics. Two b...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
From the advent of computer graphics is rendering of cast shadows one of the basic methods to evoke ...
Abstract: Problem statement: Shadows are most important effect to make realistic games and visually ...
Huge graphics hardware development and GPU programmability enables higher performance and more flexi...
This paper describes the calculation of shadows through translucent materials using a method called ...
The content of this thesis discusses the generation of cascaded shadow maps in 3D applications. It d...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
The goal of this work is to create complete overview about existing techniques for real-time shadow ...
This paper describes one of the best methods to generate real-time shadow that called volume shadow....
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
W pracy magisterskiej przedstawiłem techniki dotyczące rysowania cieni dla dynamicznych scen tworzon...
This thesis talks about comparison of shadow casting techniques within a scene. In the theoretical p...
The content of this bachelor thesis discusses generation, and filtration ways of shadows in 3D appli...
This master's project focuses on basic techniques of creating shadows in 3D computer graphics. Two b...
Shadows have a great influence on the looks of a computer generated image. They are not only necessa...
One of the best choices for fast, high quality shadows is the shadow volume algorithm. However, for ...
From the advent of computer graphics is rendering of cast shadows one of the basic methods to evoke ...
Abstract: Problem statement: Shadows are most important effect to make realistic games and visually ...
Huge graphics hardware development and GPU programmability enables higher performance and more flexi...
This paper describes the calculation of shadows through translucent materials using a method called ...
The content of this thesis discusses the generation of cascaded shadow maps in 3D applications. It d...
OpenGL is mostly used in video games, computer aided designs, virtual reality, flight simulations or...
The goal of this work is to create complete overview about existing techniques for real-time shadow ...
This paper describes one of the best methods to generate real-time shadow that called volume shadow....
In this paper two techniques of shadow generation are described. Volume shadow is geometric base but...
W pracy magisterskiej przedstawiłem techniki dotyczące rysowania cieni dla dynamicznych scen tworzon...