This paper deals with possibilities and functions of modern graphic accelerators and with measuring performance under OpenGL interface. Widespread algorithms to render scene in real-time are used. It focuses on how to test every part of accelerator's graphic pipeline as well as measure performance in rendering of advanced effects and theoretical speed at general purpose calculations through graphic processor. This testing is realized by implementing multiple test series and their further evaluation. Final application enables setting of test parameters and outputs a score, by which is possible to judge accelerator's performance in comparison among themselves
OpenVG is a new open standard for 2 dimensions vector graphics for handheld devices. This project, w...
With the rapid development of computer software and hardware, the popularity of applications based o...
In next decade, for exascale high computing power and speed, new high performance computing (HPC) ar...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
We present how graphics workstation performance is currently measured and how performance should be ...
In our work we choose several old and modern features of OpenGL that applications use to render scen...
The computational capacity of graphics cards for general-purpose computinghave progressed fast over ...
This thesis talks about theoretical and practical side of development of testing application for Ope...
In this paper we describe a multipurpose tool for analysis of the performance characteristics of com...
<p class="Heading0">The aim of the research was the determination of testing conditions and visual a...
This diploma shows how to solve a compute-intensive problem using a graphics processing unit. Curre...
A typical microcontroller unit (MCU) has limited capabilities for processing and displaying graphics...
Parallel programming is a form of computation in which the calculations are carried out simultaneous...
Within the strongly regulated avionic engineering field, conventional graphical desktop hardware and...
This thesis deals with the development of benchmark application for the OpenGL ES 3.0 devices using ...
OpenVG is a new open standard for 2 dimensions vector graphics for handheld devices. This project, w...
With the rapid development of computer software and hardware, the popularity of applications based o...
In next decade, for exascale high computing power and speed, new high performance computing (HPC) ar...
My work is about performance evaluation of graphics accelerator by 3D scenes rendering. It focuses o...
We present how graphics workstation performance is currently measured and how performance should be ...
In our work we choose several old and modern features of OpenGL that applications use to render scen...
The computational capacity of graphics cards for general-purpose computinghave progressed fast over ...
This thesis talks about theoretical and practical side of development of testing application for Ope...
In this paper we describe a multipurpose tool for analysis of the performance characteristics of com...
<p class="Heading0">The aim of the research was the determination of testing conditions and visual a...
This diploma shows how to solve a compute-intensive problem using a graphics processing unit. Curre...
A typical microcontroller unit (MCU) has limited capabilities for processing and displaying graphics...
Parallel programming is a form of computation in which the calculations are carried out simultaneous...
Within the strongly regulated avionic engineering field, conventional graphical desktop hardware and...
This thesis deals with the development of benchmark application for the OpenGL ES 3.0 devices using ...
OpenVG is a new open standard for 2 dimensions vector graphics for handheld devices. This project, w...
With the rapid development of computer software and hardware, the popularity of applications based o...
In next decade, for exascale high computing power and speed, new high performance computing (HPC) ar...