This document discusses making of masters thesis, which is devoted to modeling of realistic human character. The goal of this thesis is to introduce process of making a 3D realistic character. It contains quick review of todays computer graphic industry, theoretical preparation for making this character and a review of few different modeling techniques. Mesh Flow theory is explained in detail, which is fundamental for todays organic modelling. In process of making character, all acquired knowledge will be used. In stages all theoretical and practical processes of mapping, texturing and skinning will be explained. Demonstration of how junction of different applications may achieve greater speed, effectiveness and quality during process of ma...
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of a...
This project presents a fully functional pipeline for creating normal mapped character models for ne...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Stylised game characters are different to realistic characters from the way they look and act. This ...
Tento dokument pojednáva o vypracovaní diplomovej práce, ktorá sa venuje problematike modelovania re...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigg...
Praca porusza wszystkie etapy modelowania postaci wykorzystywanych w grach komputerowych, począwszy ...
© Published under licence by IOP Publishing Ltd. Teaching the basics of computer graphics is include...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
The purpose of this thesis was to research how 3D artists could utilize different design principles ...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Facial rigging is a sought-after skill in the animation industry. A rigger has to combine their arti...
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of a...
This project presents a fully functional pipeline for creating normal mapped character models for ne...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Stylised game characters are different to realistic characters from the way they look and act. This ...
Tento dokument pojednáva o vypracovaní diplomovej práce, ktorá sa venuje problematike modelovania re...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
The objective of this Master's Thesis is to provide modellers with a comprehen- sive method of rigg...
Praca porusza wszystkie etapy modelowania postaci wykorzystywanych w grach komputerowych, począwszy ...
© Published under licence by IOP Publishing Ltd. Teaching the basics of computer graphics is include...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
The purpose of this thesis was to research how 3D artists could utilize different design principles ...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...
Facial rigging is a sought-after skill in the animation industry. A rigger has to combine their arti...
In 3D computer graphics, 3D modeling is the process of developing a mathematical representation of a...
This project presents a fully functional pipeline for creating normal mapped character models for ne...
Highly realistic virtual human models are rapidly becoming commonplace in computer graphics. These m...