This project presents a fully functional pipeline for creating normal mapped character models for next generation games, as part of this a variety of real time normal mapped characters have been created to illustrate the techniques used and the end result of using the system. The characters use many different industry techniques including ambient occlusion, normal mapping, height mapping, and specular mapping. This achieves the look of high quality in game characters that have a sense of realism whilst adhering to the specifications of next generation game engines and hardware. The project includes research into the technical constraints and specifications for creating (Normal Mapped Characters) for a modern videogame and also discusses the...
Video game industry is an actively advancing industry in terms of advancement in hardware and graphi...
Computer Graphics combined with modern technology and complex rendering solutions with 3D visualisat...
This paper presents a detailed description of the modeling procedure and animation of 3D characters,...
This document discusses making of masters thesis, which is devoted to modeling of realistic human ch...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game ch...
When this thesis was started, the author had been working in the game industry for a couple of years...
Praca porusza wszystkie etapy modelowania postaci wykorzystywanych w grach komputerowych, począwszy ...
Stylised game characters are different to realistic characters from the way they look and act. This ...
The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game en...
This thesis deals with the various workflows, methods, and tools used for creating 3D game character...
This Bachelor's thesis examines the use of surface detail mapping and dynamic lighting in 3D graphic...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
Video game industry is an actively advancing industry in terms of advancement in hardware and graphi...
Computer Graphics combined with modern technology and complex rendering solutions with 3D visualisat...
This paper presents a detailed description of the modeling procedure and animation of 3D characters,...
This document discusses making of masters thesis, which is devoted to modeling of realistic human ch...
This paper describes two procedures used to disseminate tangible cultural heritage through real-time...
Treball final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2018/2...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game ch...
When this thesis was started, the author had been working in the game industry for a couple of years...
Praca porusza wszystkie etapy modelowania postaci wykorzystywanych w grach komputerowych, począwszy ...
Stylised game characters are different to realistic characters from the way they look and act. This ...
The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game en...
This thesis deals with the various workflows, methods, and tools used for creating 3D game character...
This Bachelor's thesis examines the use of surface detail mapping and dynamic lighting in 3D graphic...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
Video game industry is an actively advancing industry in terms of advancement in hardware and graphi...
Computer Graphics combined with modern technology and complex rendering solutions with 3D visualisat...
This paper presents a detailed description of the modeling procedure and animation of 3D characters,...