Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within those mobiles. But the use of this data is not as common as one would think in the mobile game market. To observe and analyse how an implementation of this data would affect a mobile game from a common genre such as time-passing games a prototype were built. This prototype could be seen as a reversed gamification using training data, in this case footsteps, in order to enhance the game and make it more interesting for the user. Findings of how the data could be integrated within the game in a way that would interest users more have been gathered through a survey and are discussed and presented
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness, c...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within t...
Mobile games can be used anytime and anywhere, therefore user context and behavior are important var...
Pervasive games combine real world and virtual game elements in game design. A player might need to ...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Computer games on stationary computer systems have been around for a long time and the design issues...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
This paper represents details a literature review recently conducted in the field of Mobile eLearnin...
Mobile games have been around for quite a while now, but there are not that many games available tha...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness, c...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within t...
Mobile games can be used anytime and anywhere, therefore user context and behavior are important var...
Pervasive games combine real world and virtual game elements in game design. A player might need to ...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Computer games on stationary computer systems have been around for a long time and the design issues...
Game-Based Learning (GBL) has become extensively used in Technology-Enhanced Learning (TEL) as a sub...
This paper represents details a literature review recently conducted in the field of Mobile eLearnin...
Mobile games have been around for quite a while now, but there are not that many games available tha...
Abstract- Ubiquitous learning is an innovative approach that combines mobile learning and context-aw...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Location-based mobile multiplayer games can offer a unique and intensive game experience. Three sphe...
Mobile and in particular pervasive games are a strong component of future scenarios for teaching and...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Ubiquitous learning is an innovative approach that combines mobile learning and context-awareness, c...
The addition of game design elements to non-game contexts has become known as gamification. Previous...