Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on the phone to capture user contexts as a means of triggering game elements. This paper identifies and discusses opportunities \ud and challenges that exist when using mobile sensors as input for game elements. We present initial findings from a field study of a gamified mobile application made to support the university orientation event for new students\ud using game achievements. The study showed that overall the use of context was well received by participants when compared to game elements that required no context to complete. It was also found that using context could help validate that an activity was completed however there were still te...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Figure 1. Snap2Play screenshots in sequence during a game play (Clue-Radar-Digital | Physical Card C...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within t...
This thesis investigates the design of motivating and engaging software experiences. In particular i...
The term gamification describes the addition of game elements to non-game contexts as a means to mot...
This paper explores the notion of cheating in location-based mobile applications. Using the popular ...
Creating engaging applications can be difficult and challenging. In a constantly evolvingworld of te...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Figure 1. Snap2Play screenshots in sequence during a game play (Clue-Radar-Digital | Physical Card C...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within t...
This thesis investigates the design of motivating and engaging software experiences. In particular i...
The term gamification describes the addition of game elements to non-game contexts as a means to mot...
This paper explores the notion of cheating in location-based mobile applications. Using the popular ...
Creating engaging applications can be difficult and challenging. In a constantly evolvingworld of te...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
The use of gamification principles can be valuable to motivate students and enhance their learning e...
Figure 1. Snap2Play screenshots in sequence during a game play (Clue-Radar-Digital | Physical Card C...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...