Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on the phone to capture user contexts as a means of triggering game elements. This paper identifies and discusses opportunities and challenges that exist when using mobile sensors as input for game elements. We present initial findings from a field study of a gamified mobile application made to support the university orientation event for new students using game achievements. The study showed that overall the use of context was well received by participants when compared to game elements that required no context to complete. It was also found that using context could help validate that an activity was completed however there were still technical...
Figure 1. Snap2Play screenshots in sequence during a game play (Clue-Radar-Digital | Physical Card C...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...
Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within t...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
Modern mobile phones are equipped with many sensors, which can increasingly be used to sense various...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
With the current trend, we can anticipate that future mobile phones will have ever-increasing comput...
This thesis investigates the design of motivating and engaging software experiences. In particular i...
This paper represents details a literature review recently conducted in the field of Mobile eLearnin...
The use of mobile devices in education has greatly increased during the last decade. At the same tim...
Along with automating everyday tasks of human life, smartphones have become one of the most popular ...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
Figure 1. Snap2Play screenshots in sequence during a game play (Clue-Radar-Digital | Physical Card C...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...
Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within t...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
The addition of game design elements to non-game contexts has become known as gamification. Previous...
Adding game elements to an application to motivate use and enhance the user experience is a growing ...
Modern mobile phones are equipped with many sensors, which can increasingly be used to sense various...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
With the current trend, we can anticipate that future mobile phones will have ever-increasing comput...
This thesis investigates the design of motivating and engaging software experiences. In particular i...
This paper represents details a literature review recently conducted in the field of Mobile eLearnin...
The use of mobile devices in education has greatly increased during the last decade. At the same tim...
Along with automating everyday tasks of human life, smartphones have become one of the most popular ...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
Figure 1. Snap2Play screenshots in sequence during a game play (Clue-Radar-Digital | Physical Card C...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...
Today mobiles are a standard, multiple sensors that gathers data about the user is embedded within t...