Educational games are one prominent type of Serious Games that are designed for educational purposes. One goal of evaluating their benefits is ensuring that they meet these objectives. Some measures for this purpose are defined in fields like Learning Analytics and Technology-enhanced Learning. However, unlike other educational methods, meeting learning goals is not the only success measure of Serious Games. Contrary, complex requirements arise from their nature as games which are discussed in fields like Game User Research and Game Analytics and need to be considered. This thesis investigates how the use of new data collection opportunities enabled by smartphones as an interaction platform can benefit research in the field of Serious Games...
With the advent of mobile games and the according growing and competitive market, game user research...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
This paper presents the design and development of "StoryPlay Multimodal", a mobile multimodal analyt...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
Nowadays, learning via smartphones has become one of the most popular teaching tools used by young p...
Serious Games have already proved their advantages in different educational environments. Combining ...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Game based learning has proved to increase the motivation of learning among students. A first develo...
Video games have become one of the largest entertainment industries, and their power to capture the ...
With the advent of mobile games and the according growing and competitive market, game user research...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The collection and analysis of analytics incorporated into serious games provides researchers with o...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
This paper presents the design and development of "StoryPlay Multimodal", a mobile multimodal analyt...
This thesis presents new game genre, pervasive games, that mix reality and virtual reality by using ...
Nowadays, learning via smartphones has become one of the most popular teaching tools used by young p...
Serious Games have already proved their advantages in different educational environments. Combining ...
Applying games in education provides multiple benefits clearly visible in entertainment games: their...
Abstract. Mobile learning games have increasingly been topic of educational research with the intent...
Serious games are usually used or deployed in an educational setting as an isolated or individual ac...
Mobile learning games have increasingly been topic of educational research with the intention to uti...
Serious games adoption is increasing, although their penetration in formal education is still surpri...
Game based learning has proved to increase the motivation of learning among students. A first develo...
Video games have become one of the largest entertainment industries, and their power to capture the ...
With the advent of mobile games and the according growing and competitive market, game user research...
What do students really learn as they play videogames for learning? Are they learning the content pr...
The collection and analysis of analytics incorporated into serious games provides researchers with o...