Rendering techniques for design evaluation and review or for visualizing large volume data often use computationally expensive ray-based methods. Due to the number of pixels and the amount of data, these methods often do not achieve interactive frame rates. A view direction based rendering technique renders the users central field of view in high quality whereas the surrounding is rendered with a level of detail approach depending on the distance to the users central field of view thus giving the opportunity to increase rendering efficiency. We propose a prototype implementation and evaluation of a focus-based rendering technique based on a hybrid ray tracing/sparse voxel octree rendering approach
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
Recent research on high-performance ray tracing has achieved real-time performance even for highly c...
Rendering techniques for design evaluation and review or for visualizing large volume data often use...
In contrast to projection-based systems, large, high resolution multi-display systems offer a high p...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
This thesis explores the data structure known as sparse voxel octree and how it can improve the perf...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
Despite their age, ray-based rendering methods are still a very active field of research with many c...
We desire to render scenes onto 3D displays for realtime applications based on image data, targeting...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
Recent research on high-performance ray tracing has achieved real-time performance even for highly c...
Rendering techniques for design evaluation and review or for visualizing large volume data often use...
In contrast to projection-based systems, large, high resolution multi-display systems offer a high p...
We present an octree-based approach supporting multiresolution volume rendering of large data sets. ...
Ray tracing of sparse voxel octrees is a method of rendering images of 3D models, which could soon b...
This thesis explores the data structure known as sparse voxel octree and how it can improve the perf...
We present a novel approach for GPU-based high quality volume rendering of large out-of-core volume ...
The quality of images produced by Discrete Ray-Tracing voxel spaces is highly dependent on 3d grid r...
Despite their age, ray-based rendering methods are still a very active field of research with many c...
We desire to render scenes onto 3D displays for realtime applications based on image data, targeting...
Voxel representations are commonly used for scientific data visualization, but also for many specia...
interactive ray tracing has become a reality, although mainly by using clustered workstations and so...
Volume rendering is a technique for simultaneous visualization of surfaces and inner structures of o...
In this paper we introduce a method for acceleration of the real time ray tracing by using character...
Voxel-based rendering has recently received significant attention due to its potential in the contex...
Recent research on high-performance ray tracing has achieved real-time performance even for highly c...