Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. There are many different definitions of virtual worlds, but they all share the characteristic of enabling real-time interaction between users who are present in these worlds in the form of avatars, i.e., digital projections of ourselves into virtual environments. A particular theme of the book is how our activities in virtual worlds continue to develop our understanding of the nature of virtual experience, and particularly what it means to be digitally human. These ideas are explored from a diverse...
The purpose of this paper is to investigate the potential growth and use of Virtual World Technology...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
The effectiveness of the experience of learning in virtual worlds is particularly dependent on the n...
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
This book attempts to advance scholarly inquiry and develop and share best practices in the use of v...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
[About the book] Virtual worlds are computer-generated three-dimensional worlds in which particip...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
The purpose of this paper is to investigate the potential growth and use of Virtual World Technology...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
The effectiveness of the experience of learning in virtual worlds is particularly dependent on the n...
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of...
Technological advancement in graphics and other human motion tracking hardware has promoted pushing ...
This book attempts to advance scholarly inquiry and develop and share best practices in the use of v...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
[About the book] Virtual worlds are computer-generated three-dimensional worlds in which particip...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
The purpose of this paper is to investigate the potential growth and use of Virtual World Technology...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...