This book attempts to advance scholarly inquiry and develop and share best practices in the use of virtual worlds for learning in formal, non-formal, and informal education settings. It supplies readers new to the field with an introduction to the current knowledge base in the domain of virtual worlds for learning while covering emerging trends and developments that will identify areas in need of further investigation, including opportunities for future theoretical and empirical research. The book provides a forum for research-informed, evidence-based perspectives on the educational uses of virtual worlds. It is intended to serve as a one-stop resource that is relevant and useful to a wide audience including teachers, students, and research...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to ade...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there ...
The book deals with the challenges that arise when virtual worlds are used for learning and teaching...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to ade...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
This chapter examines four papers that have been influential in the use of virtual worlds for learni...
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there ...
The book deals with the challenges that arise when virtual worlds are used for learning and teaching...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
Multi User Virtual Worlds are becoming a valuable educational tool. Learning experiences within thes...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
AbstractThe aim of this paper is to explore how virtual worlds could support the engagement for lear...
The purpose of this paper is to present selected literature on learners and collaborative learning i...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Virtual Worlds: Concepts, Applications and Future Directions explores the rich and fascinating topic...
This chapter proposes that the use of virtual worlds for science education is warranted and fits wel...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
While students do learn real-world knowledge and skills in virtual worlds, educators have yet to ade...