This paper presents our experiences of and reflections on five years work in using virtual worlds to support exploratory learning across a range of disciplines and educational contexts. Both educational and systems aspects are considered. Experiential learning enriches education by allowing exploration of a subject. However, often barriers of time, place, cost or scale make it difficult to conduct real world experiential learning. This paper presents experiences in utilizing virtual worlds to support experiential learning in the arts, humanities and sciences. The work presented here draws upon several years of experience in designing, developing and deploying Virtual World applications, which address the concrete needs of specific subject a...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual worlds create a new opportunity to enrich the educational experience through media-rich imme...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
Virtual worlds are providing opportunities for the development of innovative curricula to enhance di...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
This paper explores the opportunities for learning offered by immersive virtual worlds. These are of...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...