Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating highly interactive, engaging, multimodal learning experiences. Much of the evidence gathered to support these claims has been anecdotal but the potential that these environments hold to solve traditional problems in online and technology-mediated education—primarily learner isolation and student disengagement—has resulted in considerable investments in virtual world platforms like Second Life, OpenSimulator, and Open Wonderland by both professors and institutions. To justify this ongoing and sustained investment, institutions and proponents of simulated learning environments must assemble a robust body of evidence that illustrates the most effe...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
Abstract Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utili...
Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for e...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Although virtual worlds, and 3D virtual environments more broadly, have been used in educational con...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environme...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Current research shows that three-dimensional (3D) virtual worlds can be effectively used in distanc...
Abstract Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utili...
Virtual Worlds (VWs) like Second Life provide a multiuser 3-D environment that may be utilized for e...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Although virtual worlds, and 3D virtual environments more broadly, have been used in educational con...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
A 3D virtual world, also called synthetic world, is a synchronous, persistent multi-user virtual env...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Formal off-campus flexible learning has been a feature of higher education since the 19th century. T...