Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments and to an expansion in the scale of their application. A considerable amount of research has focused on reporting experiences of using virtual worlds in education. However, less attention has been paid to the production process of a course that utilizes 3D virtual worlds. The aim of this research was to identify important themes related to such production process based on experiences of educators that have used virtual worlds. A process model for producing a course utilizing 3D virtual worlds was created as a product of this research. Literature review was conducted to find advantages and problems related to virtual world usage in education. R...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
In this paper, we review past empirical research studies on the use of three-dimensional immersive v...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Thesis (Ed.D.)--Boston UniversityThis study focuses on educators in higher education who had used, o...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively sup...
In this paper, we review past empirical research studies on the use of three-dimensional immersive v...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Virtual worlds (VWs) are providing welcome opportunities for the development of innovative curricula...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
Three-dimensional (3D) virtual worlds have been used for more than a decade in higher education for ...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Thesis (Ed.D.)--Boston UniversityThis study focuses on educators in higher education who had used, o...
Virtual Reality (VR) has the potential to significantly impact education and specifically students’ ...
Shared virtual worlds are innovative applications where several users, represented by Avatars, simul...
TITLE: Use of virtual worlds in the educational process AUTHOR: Milan Randák DEPARTMENT: Department ...
What are educators‟ motivations for using virtual worlds with their students? Are they using them to...