This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual worlds in online education. It is thought to be particularly timely due to the current 'state of play' of virtual world adoption and use across the tertiary education sector globally (see, for example, Dalgarno, Gregory, Carlson, Lee, & Tynan, 2012; de Freitas, 2008; Kelton, 2007; Kirriemuir, 2010a, 2010b, 2012). For several years, there was a great deal of hype surrounding the use of virtual worlds in academia for learning, teaching, research, and student support. However, as this initial hype has subsided and the technology is now displaying signs of approaching maturity (Lowendahl, 2013, 2014), we are seeing a body of sound, evidence-based...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Use of three-dimensional virtual world platforms has been increasing worldwide. These online multi-u...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
[Extract] This eleven-chapter book is concerned with practical applications of three-dimensional (3D...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
This book attempts to advance scholarly inquiry and develop and share best practices in the use of v...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Use of three-dimensional virtual world platforms has been increasing worldwide. These online multi-u...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
This eleven-chapter book is concerned with practical applications of three-dimensional (3D) virtual ...
[Extract] This eleven-chapter book is concerned with practical applications of three-dimensional (3D...
The building of communities outside of the traditional brick-and-mortar base of a school or universi...
3D virtual worlds are becoming widespread due to cheaper powerful computers, high-speed broadband co...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
This book attempts to advance scholarly inquiry and develop and share best practices in the use of v...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Three-dimensional virtual worlds are multimedia, simulated environments, often managed over the Web,...
There is no doubt that during the last few years the learning process has been greatly affected by t...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Increasing interest in 3D virtual worlds has lead to the creation of hundreds of such environments a...
Three-dimensional (3D) virtual world Second Life was launched in 2003 and has since become one of th...
What are educators' motivations for using virtual worlds with their students? Are they using them to...
Use of three-dimensional virtual world platforms has been increasing worldwide. These online multi-u...