Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around the world. MMORPGs are distinct from traditional video games because they can host large social networks, since the games allow a vast number of players to play and interact with other players simultaneously. Therefore, MMORPGs are network products and are influenced by network externalities—the value of a game to a player increases as the size of the game user base grows. This study aims to empirically examine direct network effects on the market demand of individual MMORPGs and thereby provide insight into the value people place on social networks. According to conventional economic wisdom (the law of demand), the lower the price, the more t...
Focusing on social network theories, we examine the interactive influence of both group-level (i.e. ...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
This study aims to uncover the effects of network effects, namely the social influence and network e...
This study examines the value of the time that a user spends to participate in a social game. We foc...
A few study examined the impact of value and aspects of behavioral intention in virtual environment....
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
We analyze the innovative business model of free online games in which game players do not pay subsc...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
This thesis aims to explore the concept of network effects between platforms and mobile games by ana...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
This study aims to uncover the effects of network effects, namely the social influence and network e...
Focusing on social network theories, we examine the interactive influence of both group-level (i.e. ...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
This study aims to uncover the effects of network effects, namely the social influence and network e...
This study examines the value of the time that a user spends to participate in a social game. We foc...
A few study examined the impact of value and aspects of behavioral intention in virtual environment....
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
We analyze the innovative business model of free online games in which game players do not pay subsc...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
This thesis aims to explore the concept of network effects between platforms and mobile games by ana...
Quantification of human group-behavior has so far defied an empirical, falsifiable approach. This is...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
This study aims to uncover the effects of network effects, namely the social influence and network e...
Focusing on social network theories, we examine the interactive influence of both group-level (i.e. ...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
This study aims to uncover the effects of network effects, namely the social influence and network e...