Interactive online games are increasingly popular in today's society, and the industry is growing fast. Games take place in a virtual world and involve interaction with other players. Some online games connect millions of people, and the game studios enjoy enormous revenue utilising different business models. The interactive game market has changed a lot over the years, and player demands have increased concerning functionality, content, and price. As a result, the costs related to development and operation of these games are very high. To justify this price, it is essential that the games become successful, and that they contribute to income even after the initial purchase. In this paper, factors concerning player behaviour are studied. ...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
This study examines the value of the time that a user spends to participate in a social game. We foc...
The phenomenon of consumer co-creation is often framed in terms of whether either economic market fo...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Millions of players are participating in Massive Multiplayer Online Games (MMOGs). In addition to ad...
Internet technology has been growing and become one of the options for people to interact with other...
Game industry is one of the profitable industries nowadays and a lot of individuals and companies a...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
Playing computer games online is a fast growing, billion dollar industry which has received little a...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...
Games excited generations in various societies: from the very simple physical form - to the latest g...
Massively Multiplayer Online Games (MMOGs) are persistent worlds where a huge number of players inte...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
With keen competition in the online game industry, game developers and publishers are finding new wa...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
This study examines the value of the time that a user spends to participate in a social game. We foc...
The phenomenon of consumer co-creation is often framed in terms of whether either economic market fo...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Millions of players are participating in Massive Multiplayer Online Games (MMOGs). In addition to ad...
Internet technology has been growing and become one of the options for people to interact with other...
Game industry is one of the profitable industries nowadays and a lot of individuals and companies a...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
Playing computer games online is a fast growing, billion dollar industry which has received little a...
Objectives of the Study The objectives of this study were to investigate microtransaction based mon...
Games excited generations in various societies: from the very simple physical form - to the latest g...
Massively Multiplayer Online Games (MMOGs) are persistent worlds where a huge number of players inte...
The electronic games market is one of the most profitable in the leisure segment, having surpassed t...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
With keen competition in the online game industry, game developers and publishers are finding new wa...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
This study examines the value of the time that a user spends to participate in a social game. We foc...
The phenomenon of consumer co-creation is often framed in terms of whether either economic market fo...