In less than 40 years, software games developed from scratch into an industry producing billions of profits and today, its revenues and investments give the video games industry a relevant position among other mainstream media industries. The growth of the video games software market is expected to be primarily driven by online and wireless game software, while hardware would proportionally decline in terms of revenues, changing hence the rules of the game. It is forecasted that especially the online space will substitute on the long run the currently available boxed product. The present paper is based on a comprehensive survey of the video games software industry with a focus on the EU competitiveness, and concentrates on one aspect of thi...
The video game industry has made remarkable progress in both sales and general acceptance as a viabl...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
—: In less than 40 years, software games developed from scratch into an industry producing billions ...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Over the past few decades, video games have become a common ritual in the lives of millions of peopl...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
Video games have emerged, due to technology development, as one of the biggest forms of entertainmen...
The game is constantly present in the life of a man and is needed both for the individual and the so...
The game industry’s size and growth over the last 25 years has evolved from an almost nonexistent ma...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Today’s media industry is characterized by disruptive changes and business models have been acknowle...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
Technological advancements and innovation lead to new methods in offering value to customers. The ga...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
The video game industry has made remarkable progress in both sales and general acceptance as a viabl...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...
—: In less than 40 years, software games developed from scratch into an industry producing billions ...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
Over the past few decades, video games have become a common ritual in the lives of millions of peopl...
Technological innovation has changed business models across multiple industries – retail (Amazon), ...
Video games have emerged, due to technology development, as one of the biggest forms of entertainmen...
The game is constantly present in the life of a man and is needed both for the individual and the so...
The game industry’s size and growth over the last 25 years has evolved from an almost nonexistent ma...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Today’s media industry is characterized by disruptive changes and business models have been acknowle...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
Technological advancements and innovation lead to new methods in offering value to customers. The ga...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
The video game industry has made remarkable progress in both sales and general acceptance as a viabl...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Purpose: The aim of this thesis is to explore the impact that increased availability of digital dist...