Over the past few decades, video games have become a common ritual in the lives of millions of people. In the United States over 54 % of households own a video gaming system of some sort. The video game industry has come a long way, from the very first extremely basic missile defense game, to today’s multi-player Modern Warfare titles. What was once a scene dominated primarily by teenage males has now evolved into an attraction that is virtually unbiased. The video gaming market is ever increasing, even in an economic downturn; the gaming market showed no sign of strain, in fact, over the past few years it has reached record sales, globally reaching tens of billions of dollars. One trend that has become extremely popular is online gaming. B...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
This paper examines video game sales by platform in the global market from a period spanning 2006 th...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The video game industry has made remarkable progress in both sales and general acceptance as a viabl...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
The videogames industry is called to play a key role in the development and design of the future dig...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Electronic Arts Company is the dominant market leader of interactive entertainment software. As the ...
Online entertainment is projected to be a billion dollar industry by the year 2000 (I/PRO, 1996b). T...
There has been a shift in the home video game industry in which software developers have increasingl...
abstract: The 2010s have seen video games rise to prominence as platforms for game developers, enter...
The purpose of this thesis is to research how digital sales of video games in the designated console...
"Video games are kids' stuff" may be still in the minds of many people. But the video games industry...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
This paper examines video game sales by platform in the global market from a period spanning 2006 th...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The video game industry has made remarkable progress in both sales and general acceptance as a viabl...
In less than 40 years, software games developed from scratch into an industry producing billions of ...
The videogames industry is called to play a key role in the development and design of the future dig...
Gaming has become a huge industry with a wide demographic reach. People of all ages play videogames ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
Electronic Arts Company is the dominant market leader of interactive entertainment software. As the ...
Online entertainment is projected to be a billion dollar industry by the year 2000 (I/PRO, 1996b). T...
There has been a shift in the home video game industry in which software developers have increasingl...
abstract: The 2010s have seen video games rise to prominence as platforms for game developers, enter...
The purpose of this thesis is to research how digital sales of video games in the designated console...
"Video games are kids' stuff" may be still in the minds of many people. But the video games industry...
Video games have become common way to spend free time for all types of people. Gaming has moved fro...
This paper examines video game sales by platform in the global market from a period spanning 2006 th...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...