This paper examines video game sales by platform in the global market from a period spanning 2006 through 2011. As the home video game industry has rapidly matured and become established as a forefront facet of interactive entertainment in the home, we seek to determine what aspects of the video game market have the greatest impact on sales. This question is particularly poignant, as the maturation of the video game industry has witnessed efforts at both vertical integration and horizontal expansion on the part of the top game publishers and developers in hopes of solidly grounding the industry. This study employs a Kruskal-Wallis test to compare eight different gaming platforms. The results indicate Nintendo’s Wii was the top selling g...
The game is constantly present in the life of a man and is needed both for the individual and the so...
This paper deals with the video game console market. We are not interested here in portable consoles...
The focus of this thesis is to analyze the video game console market as it stands today and research...
The purpose of this thesis is to research how digital sales of video games in the designated console...
This paper examines the determinants of video game software sales. What literature currently exists...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
This paper empirically investigates the relation between vertical integration and video game perform...
This paper empirically investigates the relation between vertical integration and video game perform...
There has been a shift in the home video game industry in which software developers have increasingl...
Over the past few decades, video games have become a common ritual in the lives of millions of peopl...
With increasing revenues for video game manufacturers, higher software sales and a more diverse audi...
This paper empirically investigates the relation between vertical integration and video game perform...
This paper deals with how SCE (Sony Computer Entertainment) successfully launched PS (PlayStation) w...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
This paper deals with the video game console market. We are not interested here in portable consoles...
The focus of this thesis is to analyze the video game console market as it stands today and research...
The purpose of this thesis is to research how digital sales of video games in the designated console...
This paper examines the determinants of video game software sales. What literature currently exists...
The paper examines the video game industry in the perspective of being the paradigm of innovation in...
The games industry was established in the 1970s when Atari introduced arcade video games. The mobile...
This paper empirically investigates the relation between vertical integration and video game perform...
This paper empirically investigates the relation between vertical integration and video game perform...
There has been a shift in the home video game industry in which software developers have increasingl...
Over the past few decades, video games have become a common ritual in the lives of millions of peopl...
With increasing revenues for video game manufacturers, higher software sales and a more diverse audi...
This paper empirically investigates the relation between vertical integration and video game perform...
This paper deals with how SCE (Sony Computer Entertainment) successfully launched PS (PlayStation) w...
Sweeping advancements in digital technology have greatly influenced the evolution of every industry ...
The game is constantly present in the life of a man and is needed both for the individual and the so...
This paper deals with the video game console market. We are not interested here in portable consoles...
The focus of this thesis is to analyze the video game console market as it stands today and research...