Game industry is one of the profitable industries nowadays and a lot of individuals and companies are working in this field. A lot of people like the products of such industries, especially online games which are new. The aim of this research is studying the category of online games based on explorer. Designers and producers can create a game based on a useful framework which can be underlined in this study. Transaction fees, game scenario, customer service, game rewards, game play, attractive website graphic and similarity to real world are the model of this research. SWARA method applied in evaluating important factors of model are used in this research and results shown that attractive website graphic are the most important factor...
With keen competition in the online game industry, game developers and publishers are finding new wa...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Game industry is one of the profitable industries nowadays and a lot of individuals and companies a...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Currently, there are a lot different online games. From the perspective of the players – games were ...
Some online games are prosperous and have attracted a large number of players, while others cannot s...
Currently, there are a lot different online games. From the perspective of the players – games were ...
The purpose of this paper is to explore consumer behavior of online game and its influencing factors...
Internet technology has been growing and become one of the options for people to interact with other...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Genre is used by game developers as a means of targeting certain markets providing easily-identified...
With keen competition in the online game industry, game developers and publishers are finding new wa...
In the last two decades, many companies create online games. Online game is a game that is connected...
With keen competition in the online game industry, game developers and publishers are finding new wa...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Game industry is one of the profitable industries nowadays and a lot of individuals and companies a...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Currently, there are a lot different online games. From the perspective of the players – games were ...
Some online games are prosperous and have attracted a large number of players, while others cannot s...
Currently, there are a lot different online games. From the perspective of the players – games were ...
The purpose of this paper is to explore consumer behavior of online game and its influencing factors...
Internet technology has been growing and become one of the options for people to interact with other...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Genre is used by game developers as a means of targeting certain markets providing easily-identified...
With keen competition in the online game industry, game developers and publishers are finding new wa...
In the last two decades, many companies create online games. Online game is a game that is connected...
With keen competition in the online game industry, game developers and publishers are finding new wa...
One key limitation with the contemporary online gaming research literature is that much of the publi...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...