Some online games are prosperous and have attracted a large number of players, while others cannot sustain. Both technical and social factors likely affect a player’s satisfaction with an online game. However, there is a clear dearth of studies in which have investigated online games from a socio-technical perspective. This article seeks to address this gap through an empirical study on technical factors (manifesting as game attractiveness) and social factors (manifesting as gaming climate) influencing a player’s satisfaction in an online game. Specifically, game balance and technical quality are manifestations of game attractiveness, while pro-gaming norms, integrity and active participation reflect internal gaming climate. Using online qu...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
The relationship between digital gaming and gamers’ psychological well-being has been an issue of co...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Internet technology has been growing and become one of the options for people to interact with other...
Game industry is one of the profitable industries nowadays and a lot of individuals and companies a...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
Massively multiplayer online role-playing games (MMORPGs) constitute a genre of online games that ha...
The results are guidelines for game developers to improve their game design. Through using the guide...
Online social games, played within social networks or games requiring social interaction with peers,...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
The online game market has been growing rapidly and has received an increasing amount of attention i...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
The relationship between digital gaming and gamers’ psychological well-being has been an issue of co...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Internet technology has been growing and become one of the options for people to interact with other...
Game industry is one of the profitable industries nowadays and a lot of individuals and companies a...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
Massively multiplayer online role-playing games (MMORPGs) constitute a genre of online games that ha...
The results are guidelines for game developers to improve their game design. Through using the guide...
Online social games, played within social networks or games requiring social interaction with peers,...
This dissertation investigates key issues related to online gaming communities. Across three essays,...
The online game market has been growing rapidly and has received an increasing amount of attention i...
As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
The relationship between digital gaming and gamers’ psychological well-being has been an issue of co...
Several studies into the motivations for playing digital games have found ‘social contact’ to be one...