As the world moves into the web 2.0 era, everyone can connect virtually, and online game playing has become a trend. Online games are played over computer networks, usually over the Internet. Online games entail a number of advantages, such as the ability to connect to multiplayer games, although single-player online games are also rather popular. This exploratory study focused on modeling the determinants of actual use of online game playing. Many researchers have shown perceived enjoyment and flow experience as important drivers of actual use of online game playing. The theory of planned behavior has been used in this study. Data were collected from 1584 Universiti Sains Malaysia students with different backgrounds using a structured ques...
Although excessive video gaming has been linked to a range of psychological problems in young people...
Recent years have witnessed rapid advancement in mobile entertainments. Online games have emerged wi...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
This study aims to examine the linkages between students' multi-dimensional experiential motives and...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
This study examines influences on an individual’s intentions to use online game technologies. Data w...
Online games are entertainment media or playing media for children to adults. Online games have gro...
As online games grow in importance as an electronic commerce application, researchers and practition...
[[abstract]]This research attempts to explore college students’ behaviors, attitudes and perceptions...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
Internet technology has been growing and become one of the options for people to interact with other...
The theoretical understanding of e-commerce has received much attention over the past years; however...
Online games are entertainment media or playing media for children to adults. Online games have grow...
The use of online games occurs a lot among college students. Among various factors, self-regulation ...
Although excessive video gaming has been linked to a range of psychological problems in young people...
Recent years have witnessed rapid advancement in mobile entertainments. Online games have emerged wi...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...
This study has a purpose to investigate the adoption of online games technologies among adolescents...
This study aims to examine the linkages between students' multi-dimensional experiential motives and...
While online gaming has become immensely popular today, game developers and marketers face stiff com...
This study examines influences on an individual’s intentions to use online game technologies. Data w...
Online games are entertainment media or playing media for children to adults. Online games have gro...
As online games grow in importance as an electronic commerce application, researchers and practition...
[[abstract]]This research attempts to explore college students’ behaviors, attitudes and perceptions...
Technology develops and increases rapidly. It becomes a buzz in society, especially among teenagers....
Internet technology has been growing and become one of the options for people to interact with other...
The theoretical understanding of e-commerce has received much attention over the past years; however...
Online games are entertainment media or playing media for children to adults. Online games have grow...
The use of online games occurs a lot among college students. Among various factors, self-regulation ...
Although excessive video gaming has been linked to a range of psychological problems in young people...
Recent years have witnessed rapid advancement in mobile entertainments. Online games have emerged wi...
Since the birth of Internet a few decades ago, playing computer games has become a social action tha...