This study examines the value of the time that a user spends to participate in a social game. We focus on how a massive multiplayer online role-playing game (MMORPG) vendor can establish prices to encourage participation and retain its players. We estimate value through an application of the hedonic pricing model and analyze a data set for an MMORPG in Korea. The results permit us to estimate the value of game-playing time in monetary terms. Based on our empirical results, we propose an economic model and conduct numerical simulation to show how a game vendor can apply differential pricing in this context. This enables us to design a pricing scheme to maximize a game vendor's profit. Our study affirms the long-standing finding that building...
Social gaming is taking an increasing market share in the entire gaming market. As the world continu...
This study is an initial attempt to investigate value co-creation in the gaming industry by looking ...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
National Research Foundation (NRF) Singapore under International Research Centre @ Singapore Funding...
We use hedonic valuation to establish a basis for valuing the time a user participates in an online ...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
A few study examined the impact of value and aspects of behavioral intention in virtual environment....
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
This study explores optimal pricing strategies in games and other interactive digital goods under in...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Value-informed pricing strategy, which focuses on determining the price level of products based on c...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
Massively multiplayer online games (MMOGs), often referred to as online video games —which enable ...
This study examines the relationship between player’s value systems and their actions in playing a m...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
Social gaming is taking an increasing market share in the entire gaming market. As the world continu...
This study is an initial attempt to investigate value co-creation in the gaming industry by looking ...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...
National Research Foundation (NRF) Singapore under International Research Centre @ Singapore Funding...
We use hedonic valuation to establish a basis for valuing the time a user participates in an online ...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
A few study examined the impact of value and aspects of behavioral intention in virtual environment....
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
This study explores optimal pricing strategies in games and other interactive digital goods under in...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Value-informed pricing strategy, which focuses on determining the price level of products based on c...
With the advent of the internet, computer games have undergone substantial changes. Many games now c...
Massively multiplayer online games (MMOGs), often referred to as online video games —which enable ...
This study examines the relationship between player’s value systems and their actions in playing a m...
Complex computer games, especially massively multiplayer online games, contain narrative and mechani...
Social gaming is taking an increasing market share in the entire gaming market. As the world continu...
This study is an initial attempt to investigate value co-creation in the gaming industry by looking ...
The game industry has been continuously growing in the late years. In 2020, the release of Genshin I...