The rapid growth of broadband internet access around the world has lead to the emergence of Multiplayer Online Games (MPOGs). MPOGs are computer games where players interact socially online. Most firms providing these games traditionally followed a two-part tariff pricing model; this is due to the large network externalities involved. Recently, we observed many new games abandoning this traditional model in favour of the "free to play" model and selling optional credit points for players who want to buy virtual items. Virtual items are add-on items which gamers can buy to enhance their gaming experience. The purchase of virtual items is not compulsory; gamers can in fact play the game for free without purchasing any items. In this paper, we...
Online content providers who use the Internet to distribute content experience an extremely competit...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
International audienceGame as a Service (GaaS)1 has recently been deployed to cope with the limitati...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
Massively multiplayer online games (MMOGs), often referred to as online video games —which enable ...
This study explores optimal pricing strategies in games and other interactive digital goods under in...
We analyze the innovative business model of free online games in which game players do not pay subsc...
This study examines the value of the time that a user spends to participate in a social game. We foc...
In-game purchases, virtual currency, content design for heterogeneous consumers and strong competiti...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2014.In our thesis we examine which facto...
This paper addresses the problem of a video game producer who starts out with a subscription-based b...
Value-informed pricing strategy, which focuses on determining the price level of products based on c...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
Selling conspicuous products online is challenging for both brands (brands) and third-party e-commer...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Online content providers who use the Internet to distribute content experience an extremely competit...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
International audienceGame as a Service (GaaS)1 has recently been deployed to cope with the limitati...
The rapid growth of broadband internet access around the world has lead to the emergence of Multipla...
Massively multiplayer online games (MMOGs), often referred to as online video games —which enable ...
This study explores optimal pricing strategies in games and other interactive digital goods under in...
We analyze the innovative business model of free online games in which game players do not pay subsc...
This study examines the value of the time that a user spends to participate in a social game. We foc...
In-game purchases, virtual currency, content design for heterogeneous consumers and strong competiti...
Διπλωματική εργασία--Πανεπιστήμιο Μακεδονίας, Θεσσαλονίκη, 2014.In our thesis we examine which facto...
This paper addresses the problem of a video game producer who starts out with a subscription-based b...
Value-informed pricing strategy, which focuses on determining the price level of products based on c...
Massively multiplayer role-playing games (MMORPG) are becoming a popular leisure activity world-wide...
Selling conspicuous products online is challenging for both brands (brands) and third-party e-commer...
Interactive online games are increasingly popular in today's society, and the industry is growing fa...
Online content providers who use the Internet to distribute content experience an extremely competit...
Massively multiplayer online role-playing games (MMORPGs) have gained increasing popularity around t...
International audienceGame as a Service (GaaS)1 has recently been deployed to cope with the limitati...