Focusing on social network theories, we examine the interactive influence of both group-level (i.e. community influences) and individual-level variables (intrinsic and extrinsic motivations) simultaneously as the drivers of Massively Multiplayer Online Role-Playing Game (MMORPG) players’ virtual purchase behavior. We demonstrate that several aspects of real-world behavior are reflected in virtual purchase behavior. Notably, normative interpersonal influences and community identity are critical drivers and moderators of virtual purchases. Moreover, clear advancement and enjoyment opportunities offer important triggers for virtual purchase behavior. This study provides insights for game developers to increase virtual purchases, and identifies...
An explanation of player motivations in purchasing commodities in virtual worlds provides the founda...
Nowadays virtual communities play significant role in different business aspects, which is why compe...
The development and sale of massively multiplayer online games has emerged as a significant part of ...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Although there’re studies that investigate the factors affecting the intention to purchase virtual i...
Purpose - Prior studies on virtual product purchase have focused on external technological factor bu...
Business models integrating the internet into their value propositions have demonstrated varying lev...
Virtual worlds, such as Second Life, World of Warcraft and Everquest, have demonstrated huge economi...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
In the past few years, virtual worlds – such as Second Life, World of Warcraft and RuneScape – have ...
The benefits of virtual communities in increasing firms' profits, instilling knowledge in consumers,...
Virtual worlds, e.g. World of Warcraft (WoW) and RuneScape - have demonstrated huge economic potenti...
An explanation of player motivations in purchasing commodities in virtual worlds provides the founda...
Nowadays virtual communities play significant role in different business aspects, which is why compe...
The development and sale of massively multiplayer online games has emerged as a significant part of ...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Abstract Focusing on social network theories, we examine the interactive influence of both group-lev...
Although there’re studies that investigate the factors affecting the intention to purchase virtual i...
Purpose - Prior studies on virtual product purchase have focused on external technological factor bu...
Business models integrating the internet into their value propositions have demonstrated varying lev...
Virtual worlds, such as Second Life, World of Warcraft and Everquest, have demonstrated huge economi...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
The benefits of virtual communities in increasing firms’ profits, instilling knowledge in consumers,...
In the past few years, virtual worlds – such as Second Life, World of Warcraft and RuneScape – have ...
The benefits of virtual communities in increasing firms' profits, instilling knowledge in consumers,...
Virtual worlds, e.g. World of Warcraft (WoW) and RuneScape - have demonstrated huge economic potenti...
An explanation of player motivations in purchasing commodities in virtual worlds provides the founda...
Nowadays virtual communities play significant role in different business aspects, which is why compe...
The development and sale of massively multiplayer online games has emerged as a significant part of ...