Central to many complex systems, spatial actors require an awareness of their local environment to enable behaviours such as communication and navigation. Complex system simulations represent this behaviour with Fixed Radius Near Neighbours (FRNN) search. This algorithm allows actors to store data at spatial locations and then query the data structure to find all data stored within a fixed radius of the search origin. The work within this thesis answers the question: What techniques can be used for improving the performance of FRNN searches during complex system simulations on Graphics Processing Units (GPUs)? It is generally agreed that Uniform Spatial Partitioning (USP) is the most suitable data structure for providing FRNN search on GP...
Cosmological simulations are used by astronomers to investigate large scale structure formation and ...
With the emergence and the production of a large volume of spatial data, supporting large scale and ...
Managing large-scale data is typically memory intensive. The current generation of GPUs has much low...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
Complex systems simulations are well suited to the SIMT paradigm of GPUs, enabling millions of actor...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
This thesis proposes a reconfigurable computing approach for supporting parallel processing in large...
Rapidly growing volume of spatial data has made it desirable to develop efficient techniques for man...
This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in ex...
AbstractSpatial databases are used in a wide variety of real-world applications, such as land survey...
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of ...
Computing tasks may be parallelized top-down by splitting into per-node chunks when the tasks permit...
General-purpose computing on GPUs is widely adopted for scientific applications, providing inexpensi...
Scientists in many disciplines have progressively been using simulations to better understand the na...
The parallel computing power offered by graphic processing units (GPUs) has been recently exploited ...
Cosmological simulations are used by astronomers to investigate large scale structure formation and ...
With the emergence and the production of a large volume of spatial data, supporting large scale and ...
Managing large-scale data is typically memory intensive. The current generation of GPUs has much low...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
Complex systems simulations are well suited to the SIMT paradigm of GPUs, enabling millions of actor...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
This thesis proposes a reconfigurable computing approach for supporting parallel processing in large...
Rapidly growing volume of spatial data has made it desirable to develop efficient techniques for man...
This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in ex...
AbstractSpatial databases are used in a wide variety of real-world applications, such as land survey...
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of ...
Computing tasks may be parallelized top-down by splitting into per-node chunks when the tasks permit...
General-purpose computing on GPUs is widely adopted for scientific applications, providing inexpensi...
Scientists in many disciplines have progressively been using simulations to better understand the na...
The parallel computing power offered by graphic processing units (GPUs) has been recently exploited ...
Cosmological simulations are used by astronomers to investigate large scale structure formation and ...
With the emergence and the production of a large volume of spatial data, supporting large scale and ...
Managing large-scale data is typically memory intensive. The current generation of GPUs has much low...