Complex systems simulations are well suited to the SIMT paradigm of GPUs, enabling millions of actors to be processed in fractions of a second. At the core of many such simulations, fixed radius near neighbours (FRRN) search provides the actors with spatial awareness of their neighbours. The FRNN search process is frequently the limiting factor of performance, due to the disproportionate level of scattered memory reads demanded by the query stage, leading to FRNN search runtimes exceeding that of simulation logic. In this paper, we propose and evaluate two novel optimisations (Strips and Proportional Bin Width) for improving the performance of uniform spatially partitioned FRNN searches and apply them in combination to demonstrate the impac...
International audienceMulti-Agent System (MAS) is an interesting way to create models and simulators...
The molecular dynamics simulation package GROMACS runs efficiently on a wide variety of hardware fro...
In this work, we describe a Parallel Hierarchical A* (PHA*) for path-finding in real-time using the ...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
Many agent based models require agents to have an awareness of their local peers. The handling of th...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in ex...
In this work, we describe a simple and powerful method to implement real-time multi-agent path-findin...
An effective latency-hiding mechanism is presented in the parallelization of agent-based model simul...
We recently developed a computational model of tumour growth. It is a cell- based model that can sim...
Agent Based Modelling (ABM) is an approach for modelling dynamic systems and studying complex and em...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
International audienceThis paper presents a novel and efficient GPU-based parallel algorithm to cull...
Multi-agent path planning on grid maps is a challenging problem and has numerous real-life applicati...
International audienceMulti-Agent System (MAS) is an interesting way to create models and simulators...
The molecular dynamics simulation package GROMACS runs efficiently on a wide variety of hardware fro...
In this work, we describe a Parallel Hierarchical A* (PHA*) for path-finding in real-time using the ...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
Many agent based models require agents to have an awareness of their local peers. The handling of th...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in ex...
In this work, we describe a simple and powerful method to implement real-time multi-agent path-findin...
An effective latency-hiding mechanism is presented in the parallelization of agent-based model simul...
We recently developed a computational model of tumour growth. It is a cell- based model that can sim...
Agent Based Modelling (ABM) is an approach for modelling dynamic systems and studying complex and em...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
International audienceThis paper presents a novel and efficient GPU-based parallel algorithm to cull...
Multi-agent path planning on grid maps is a challenging problem and has numerous real-life applicati...
International audienceMulti-Agent System (MAS) is an interesting way to create models and simulators...
The molecular dynamics simulation package GROMACS runs efficiently on a wide variety of hardware fro...
In this work, we describe a Parallel Hierarchical A* (PHA*) for path-finding in real-time using the ...