This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in extremely large, complex, dynamic environments. Our work proposes an adaptive subdivision of the environment with efficient indexing, update, and neighbor-finding operations on the GPU to address several known limitations in prior work. In particular, an adaptive environment representation reduces the device memory requirements by an order of magnitude which enables for the first time, GPU-based goal path planning in truly large-scale environments (\u3e 2048 m2 ) for hundreds of agents with different targets. We compare our approach to prior work that uses an uniform grid on several challenging navigation benchmarks and report significant memor...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
One of the main challenges in video games is to compute paths as efficiently as possible for groups ...
This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in ex...
Abstract — This paper presents a GPU-based wave-front propagation technique for multi-agent path pla...
Path finding is a fundamental, yet computationally expensive problem in robotics navigation. Often t...
In this work, we describe a simple and powerful method to implement real-time multi-agent path-findin...
Multi-agent path planning on grid maps is a challenging problem and has numerous real-life applicati...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
In this dissertation I present new GPU-based approaches for addressing path planning and multi-agent...
In this work, we describe a Parallel Hierarchical A* (PHA*) for path-finding in real-time using the ...
We present a novel algorithm to compute collision-free trajectories in dynamic environments. Our app...
In modern day games, it is often desirable to have many agents navigating intelligently through deta...
We present a novel algorithm to compute collision-free tra-jectories in dynamic environments. Our ap...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
One of the main challenges in video games is to compute paths as efficiently as possible for groups ...
This paper presents a GPU-based wave-front propagation technique for multi-agent path planning in ex...
Abstract — This paper presents a GPU-based wave-front propagation technique for multi-agent path pla...
Path finding is a fundamental, yet computationally expensive problem in robotics navigation. Often t...
In this work, we describe a simple and powerful method to implement real-time multi-agent path-findin...
Multi-agent path planning on grid maps is a challenging problem and has numerous real-life applicati...
This chapter presents a GPU path planning algorithm that is derived from the sequential A* algorithm...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
In this dissertation I present new GPU-based approaches for addressing path planning and multi-agent...
In this work, we describe a Parallel Hierarchical A* (PHA*) for path-finding in real-time using the ...
We present a novel algorithm to compute collision-free trajectories in dynamic environments. Our app...
In modern day games, it is often desirable to have many agents navigating intelligently through deta...
We present a novel algorithm to compute collision-free tra-jectories in dynamic environments. Our ap...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
One of the main challenges in video games is to compute paths as efficiently as possible for groups ...