This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed behavioral model. In this model an agent has a local perception of the world and then it moves by coordinating with the motion of its neighbors. This carries a very high com- putational cost in the so-called nearest neighbors search. By leveraging the parallel processing power of the GPU and its new programming model called CUDA, we implemented a spatial hashing where a partitioning of the space is used to accelerate the neighbors search. Through extensive experiments, we demonstrate the eectiveness of our GPU implementation when simulating the motion of high-density agent groups
Figure 1: Virtual characters controlled by the BVP Planner in a virtual environment. Many games are ...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
In this work, we present a GPU-based library, called BehaveRT, for the definition, real-time simulat...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
In this work we describe a GPU implementation for an individual-based model for fish schooling. In t...
Thesis (Master's)--University of Washington, 2018Agent-based models (ABMs) simulate the actions and ...
We describe an architecture for massive simulation of a distributed behavioral model using graphics ...
Researchers in biology are faced with the tough challenge of developing high-performance computer si...
Large-scale simulations of parts of the brain using detailed neuronal models to improve our understa...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
In this work, we describe a Parallel Hierarchical A* (PHA*) for path-finding in real-time using the ...
Today's graphics processing units (GPU) have tremendous resources when it comes to raw computing pow...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Abstract—Since CUDA programing model appeared on the general purpose computations, the developers ca...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
Figure 1: Virtual characters controlled by the BVP Planner in a virtual environment. Many games are ...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
In this work, we present a GPU-based library, called BehaveRT, for the definition, real-time simulat...
This work reports the results of a GPU-based approach for the massive simulation of a dis- tributed...
In this work we describe a GPU implementation for an individual-based model for fish schooling. In t...
Thesis (Master's)--University of Washington, 2018Agent-based models (ABMs) simulate the actions and ...
We describe an architecture for massive simulation of a distributed behavioral model using graphics ...
Researchers in biology are faced with the tough challenge of developing high-performance computer si...
Large-scale simulations of parts of the brain using detailed neuronal models to improve our understa...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
In this work, we describe a Parallel Hierarchical A* (PHA*) for path-finding in real-time using the ...
Today's graphics processing units (GPU) have tremendous resources when it comes to raw computing pow...
Abstract The huge number of cores existing in current Graphics Processor Units (GPUs) provides these...
Abstract—Since CUDA programing model appeared on the general purpose computations, the developers ca...
AbstractIn this work, we describe a simple and powerful method to implement real-time multi-agent pa...
Figure 1: Virtual characters controlled by the BVP Planner in a virtual environment. Many games are ...
International audienceMulti-Agent Systems (MAS) can be used to model systems where the global behavi...
In this work, we present a GPU-based library, called BehaveRT, for the definition, real-time simulat...