In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the procedure of neighbour particles searching, which represents a bottleneck in terms of computational cost. One of the most used searching techniques is the cell– based spatial division by cubes, where each cell is tagged by a hash value. Thus, all particles located into each cell have the same tag and are the candidate to be neighbours. The most useful feature of this technique is that it can be easily parallelized, what reduces the computational costs. Nevertheless, the parallelizing process has some drawbacks associated...
Abstract. This paper describes a new fast and implicitly parallel approach to neighbour-finding in m...
The performance of discrete element method (DEM) simulations is highly dependent on the requirements...
We recently developed a computational model of tumour growth. It is a cell- based model that can sim...
In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in term...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
We present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture....
We have recently developed a lattice-free simulation program in computational cell biology which nee...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
This paper presents a fast algorithm for solving the all-nearest-neighbors problem. The algorithm us...
Abstract: LeBeau et al. introduced the “virtual subcell ” (VSC) method of finding a collision partne...
Nearest neighbor analysis is one of the classic methods to find out the tendency of the observed poi...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
In this paper, we propose one novel and efficient K nearest neighbours search algorithm based on 3D ...
LeBeau et al. (2003) [4] introduced the 'virtual-subcell' (VSC) method of finding a collision partne...
Abstract. This paper describes a new fast and implicitly parallel approach to neighbour-finding in m...
The performance of discrete element method (DEM) simulations is highly dependent on the requirements...
We recently developed a computational model of tumour growth. It is a cell- based model that can sim...
In particle systems simulation, the procedure of neighbour searching is usually a bottleneck in term...
In this paper we present an efficient and general sorting-based approach for the neighbor search on ...
We present an adoption of the bucket sort algorithm capable of running entirely on GPU architecture....
We have recently developed a lattice-free simulation program in computational cell biology which nee...
Central to many complex systems, spatial actors require an awareness of their local environment to e...
This paper presents a fast algorithm for solving the all-nearest-neighbors problem. The algorithm us...
Abstract: LeBeau et al. introduced the “virtual subcell ” (VSC) method of finding a collision partne...
Nearest neighbor analysis is one of the classic methods to find out the tendency of the observed poi...
This dissertation develops and studies fast algorithms for solving closest point problems. Algorithm...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
In this paper, we propose one novel and efficient K nearest neighbours search algorithm based on 3D ...
LeBeau et al. (2003) [4] introduced the 'virtual-subcell' (VSC) method of finding a collision partne...
Abstract. This paper describes a new fast and implicitly parallel approach to neighbour-finding in m...
The performance of discrete element method (DEM) simulations is highly dependent on the requirements...
We recently developed a computational model of tumour growth. It is a cell- based model that can sim...