Abstract. This paper describes a new fast and implicitly parallel approach to neighbour-finding in multi-resolution Smoothed Particle Hydrodynamics (SPH) simulations. This new approach is based on hierarchical cell decompositions and sorted interactions, within a task-based formulation. It is shown to be faster than traditional tree-based codes, and to scale better than domain decomposition-based approaches on hybrid shared/distributed-memory parallel architectures, e.g. clusters of multi-cores, achieving a 40 × speedup over the Gadget-2 simulation code
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
Neighbour search (NS) is the core of any implementations of smoothed particle hydrodynamics (SPH). I...
A parallel scheme for a multi-domain truly incompressible smoothed particle hydrodynamics (SPH) appr...
In the smoothed particle hydrodynamics (SPH) method, the forces between all particles are efficientl...
A parallel scheme for a multi-domain truly incompressible smoothed particle hydrodynamics (SPH) appr...
Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical me...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
We present a parallel implementation of SPH for shared memory computers. Our approach is based on do...
An efficient, scalable, parallel algorithm for treating contacts in solid mechanics has been applied...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
The efficient iteration of neighbouring particles is a performance critical aspect of any high perfo...
Neighbour search (NS) is the core of any implementations of smoothed particle hydrodynamics (SPH). I...
A parallel scheme for a multi-domain truly incompressible smoothed particle hydrodynamics (SPH) appr...
In the smoothed particle hydrodynamics (SPH) method, the forces between all particles are efficientl...
A parallel scheme for a multi-domain truly incompressible smoothed particle hydrodynamics (SPH) appr...
Finding the exact close neighbors of each fluid element in mesh-free computational hydrodynamical me...
AbstractThe computational performance of a smoothed particle hydrodynamics (SPH) simulation is inves...
We present a parallel implementation of SPH for shared memory computers. Our approach is based on do...
An efficient, scalable, parallel algorithm for treating contacts in solid mechanics has been applied...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...
We describe our implementation of the parallel hashed oct-tree (HOT) code, and in particular its app...
The Smoothed Particle Hydrodynamics (?) method, being Lagrangian in nature, provides advantages in m...